REBELLION DEVELOPMENTS
Sniper Elite 5 - Release Date Trailer
This trailer was created to showcase the story of the game and highlight its VR gameplay in a cinematic, engaging way.
I was responsible for capturing and editing the trailer, including creating a custom 3D shatter animation at the end for a dramatic closing sequence.
This project was produced at the height of the COVID-19 pandemic, so all game capture had to be done solo from home with minimal equipment. That meant plenty of problem solving on the fly to overcome technical challenges. I even created my own VR stock for the particularly tricky long shots!
One key issue involved the game’s sniper scope — a signature element of the series known for its iconic killcam shots. Because the game was built in Unity, external displays mirrored only the "Left Eye view" from the headset, which meant the scope couldn’t be seen properly on-screen. I identified this early on and requested a Right Eye view option from the development team which they implemented and could be enabled in the debug menu.
The initial reveal trailer had suffered from lower visual quality due to being captured on an Oculus Rift. I proposed switching to the Valve Index, which dramatically improved image quality and capture flexibility thanks to its superior PC-driven processing and controller tracking. I also used the OpenVR Advanced Settings plugin to disable the “Guardian” safety grid, which frequently interrupted recording in my limited workspace.
Beyond the technical side, I suggested opening the trailer with a voiceover and a cinematic reveal of the main character — an elderly man recalling his experiences in the war — transitioning from his aged hands to his younger self. This helped immediately communicate the game’s emotional tone and narrative depth.
The finished trailer was well received and became a strong part of the game’s marketing campaign, showcasing that its story was written by a renowned author.
What I enjoyed most was solving the technical challenges of VR capture. Filming in VR feels almost like performing — there’s a physical, immersive energy to it that makes every shot come alive.
Tools & Skills: VR capture using a Valve Index (PC), Adobe Premiere Pro, After Effects, Blender (3D animation)
Here's some pics from the shoot!
And me struggling to lift the guns — they're heavier than you think!