Atomfall is an upcoming action survival game that is still in active development.
My duties have included capturing footage, creating motion graphics, providing technical assistance and editing parts of the trailers for this game so far.
While in early development, I concentrated on creating internal trailers and cinematics that played a important role in the development process and pitching to external stakeholders.
Reveal Trailer
Role(s): Games Capture in Asura Engine (0:37 (pfx) and 1:07), Providing Technical Assistance, Cutscene and lighting assistance on 0:57
Due to development reasons at the time, the muzzle flash and bullet trails at 0:37 could not be triggered in cutscenes. I isolated the particle effects on separate layers to be comped in over the existing cutscene.
Gamescom Trailer
Role(s): Games Capture in Asura Engine, Video Editing, Motion Graphics, Grading on the intro British Pathé style section
Deep Dive into Atomfall
Role(s): Games Capture in Asura Engine (Provided requested footage to editor)