Sniper Elite VR is the first VR game I've worked on, released on July 8th, 2021.
At the time, VR capture was still in its early stages, and there wasn't much information available on how to do it, which created many challenges in playing and capturing the game. Through a lot of experimentation and tweaking, I developed a workflow that my colleages could follow to maximize the visual quality of the game.
I wore many hats on this project, including acting as QA for the developers by finding and reporting bugs, modifying INI files to enhance LOD settings and draw distances, and even creating my own DIY gun stock!
Despite its challenges, I really enjoy working on VR titles. It’s a completely different experience compared to "flat screen" games, and I look forward to working on more VR projects in the future.
Reveal/Announce Trailer
Role(s): Games Capture on Oculus Rift, Video Editing, Motion Graphics, Audio Mixing
Release Date Trailer
Role(s): Games Capture in PCVR, Video Editing, Motion Graphics, Audio Mixing
Gameplay Trailer
Role(s): Games Capture in PCVR, Video Editing, Motion Graphics, Audio Mixing
I’m particularly proud of the shot at 0:15 on the truck in the distance, aiming without a VR stock is no easy feat! (P.S. it was mostly luck)