Zombie Army VR

Zombie Army VR is the second VR game I've worked on which is still in active development. 
Capturing footage for this game presented new challenges, as all trailer footage was captured on PS5 dev kits with PSVR2 headsets using an internal Elgato 4K60 capture card.
Due to the nature of these games, the footage was captured solely from the right-eye perspective, requiring to careful positioning of my hands to "center" the footage as much as possible. This also meant that the footage was better suited for square and vertical resolutions, which were extensively used in the game's advertising.
I also created several cinematics for this game using Unity's Cinemachine, utilizing in-game assets to enhance the storytelling aspects of the trailers.

  • 105,000+ Views Across YouTube & Social Channels (TikTok)


  • Age Rating - Mature 


  • Steam Store Assets

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My Work

Reveal Trailer

Role(s): Game Capture on PSVR2 with Elgato 4K60 (assisted by Billy Baker on 0:30, 0:33, 0:37, 0:38-0:40, 0:43), Video Editing, Audio Mixing, Motion Graphics Cutscenes by Hayley Rumbold

Flesh™️ - A Feast In A Bottle

Role(s): Camera Operation, Lighting, Audio, Games Capture in Asura Engine and PSVR2, Cutscenes in Asura Engine, Video Editing, Audio Mixing, Motion Graphics